![]() …but I would probably pick a different perk before one with rolling modifiers if I expected to have advantage often. In other words, if this jar contains 149 Every-Flavor Jellybeans that have the sweet taste of victory, crushing your enemies before you, and hearing the lamentations of their women… but just 1 jellybean that was a poop-filled defeat nugget, would you try one? The chances of missing: Worried about missing that huge attack, even when you have advantage? Don’t worry too much! There is only a 0.65% (that’s less than 1 out of every 150!) (If you were curious, the average damage without advantage increases from 3 to ~3.045) In other words, you increase the average damage by ~0.04 in exchange for that nice tactical guarantee you had before. As stated before, it also decreases your miss chance to 0%.īut what if you add in a “+1, rolling” card to the mix? Since you can now miss, will it hurt your average damage, or be a net positive?Īnswer: Net positive, but but not by much. I usually advocate for looking at entire distributions of damage, because an average is just one measure of a lot of stuff going on, but here I will just lazily compare averages like a chump.įor starters, we can calculate pretty quickly that the average damage of an “Attack 3” ability card is simply 3 normally, but improves to ~3.847 when you have advantage. For higher attack values, missing is obviously more painful, so that’s another good reason to discuss it. The miss chance thing is really just tied into the first question, but people seem to really dislike missing.
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